PARTNER BUILD GUIDE

Charmander build: Ember opening and Fire Blast

Start with Charmander’s Ember, develop Fire Blast and add Nasty Plot with one earned Bond. This ranged Fire route keeps its core attack useful before the support combination is ready.

Last verified ·

Charmander
Ember
Default starting move
1
Bonds for the planned group
2
Moves in the finished group
Starter
Partner availability

Moves, damage categories and recipes

These pieces form the target group. Evolutions and fusions are earned during the run, rather than assumed at the opening.

MoveType and categoryEvolutionRun card
EmberFire · SpecialFire BlastPower
Nasty PlotNormal · SupportNo evolutionNo recipe required

Each evolving attack needs level 5, its required run card and its own gold evolution choice. When two recipes share a card, one obtained card can meet both prerequisites; it does not automatically evolve both attacks.

Check all move evolution recipes →

From the opening to the completed group

  1. Start with the real opening: Ember

    Keep Ember active and improve its ability to clear enemies before searching for every support piece.

    This partner is among the starter choices.

  2. Develop the attacks and their recipes

    Ember → Fire Blast (Power).

    Prioritize the attack handling your current pressure. Permanent upgrades and held items do not replace the evolution card obtained in that run.

  3. Form the group with 1 earned Bonds

    Ember + Nasty Plot.

    Join Ember and Nasty Plot with the first Bond. Keep that group selected: separate slots do not attack simultaneously.

Positioning and combat decisions

Travel around the outside of a pack, leaving a clear line between Ember and the nearest pursuer. Collect experience through cleared ground instead of turning sharply through the enemies you have gathered.

The main tradeoff

Both Ember and its evolution remain Fire attacks. Rain and resistant targets can reduce their output; extra projectiles do not guarantee extra hits on one enemy.

One held item: compare the benefit

IF FOUND

Quick Claw

20% less cooldown on all moves.

ALTERNATIVE

Leftovers

Recovers 1.5% of HP per second.

Quick Claw supports firing frequency. Leftovers exchanges that benefit for recovery when repeated small hits are the bigger problem.

Items are found in chests and from defeated bosses. You can hold only one; finding an alternative means choosing between them, and the recommended drop is not guaranteed.

Base stats and permanent upgrades

88
Base HP
×0.99
Physical Attack
×1.03
Special Attack
105
Base movement speed

These are game base values before account upgrades and run cards. They are not a DPS measurement and do not include target defenses, type matchups or actual landed hits.

  • Permanent upgrades belong to each Pokémon; investing in another partner does not strengthen this one.
  • Strength and Vitality help damage and health; Reflexes and Stride support frequency and movement. Prioritize the problem limiting your next attempt.
  • Ban and Card reroll can shape offers, but do not guarantee a particular card sequence.
Separate permanent upgrades from run effects →

Charmander build questions

Which move does Charmander start with?

Its default opening is Ember. The Starting move upgrade can change a configured opening; this guide describes the default.

How many Bonds does this build need?

1 to combine the 2 planned moves in one group. You can play before completing it, but only the selected slot is active.

Which cards unlock its evolutions?

Power. Each attack must reach level 5 and receive its own gold offer. The support moves in this route do not evolve.

Game data & sources

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

PUT THE BASICS INTO PRACTICE

Ready for your next run?

Choose a partner and put what you have learned into practice.

Open the game