Quick Claw
20% less cooldown on all moves.
Start with Charmander’s Ember, develop Fire Blast and add Nasty Plot with one earned Bond. This ranged Fire route keeps its core attack useful before the support combination is ready.
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These pieces form the target group. Evolutions and fusions are earned during the run, rather than assumed at the opening.
| Move | Type and category | Evolution | Run card |
|---|---|---|---|
| Ember | Fire · Special | Fire Blast | Power |
| Nasty Plot | Normal · Support | No evolution | No recipe required |
Each evolving attack needs level 5, its required run card and its own gold evolution choice. When two recipes share a card, one obtained card can meet both prerequisites; it does not automatically evolve both attacks.
Check all move evolution recipes →Keep Ember active and improve its ability to clear enemies before searching for every support piece.
This partner is among the starter choices.
Ember → Fire Blast (Power).
Prioritize the attack handling your current pressure. Permanent upgrades and held items do not replace the evolution card obtained in that run.
Ember + Nasty Plot.
Join Ember and Nasty Plot with the first Bond. Keep that group selected: separate slots do not attack simultaneously.
Travel around the outside of a pack, leaving a clear line between Ember and the nearest pursuer. Collect experience through cleared ground instead of turning sharply through the enemies you have gathered.
Both Ember and its evolution remain Fire attacks. Rain and resistant targets can reduce their output; extra projectiles do not guarantee extra hits on one enemy.
20% less cooldown on all moves.
Recovers 1.5% of HP per second.
Quick Claw supports firing frequency. Leftovers exchanges that benefit for recovery when repeated small hits are the bigger problem.
Items are found in chests and from defeated bosses. You can hold only one; finding an alternative means choosing between them, and the recommended drop is not guaranteed.
These are game base values before account upgrades and run cards. They are not a DPS measurement and do not include target defenses, type matchups or actual landed hits.
Its default opening is Ember. The Starting move upgrade can change a configured opening; this guide describes the default.
1 to combine the 2 planned moves in one group. You can play before completing it, but only the selected slot is active.
Power. Each attack must reach level 5 and receive its own gold offer. The support moves in this route do not evolve.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Choose a partner and put what you have learned into practice.