MOVES, UPGRADES AND EVOLUTIONS

PokéSurvivor moves:
find your next evolution

Explore all 64 documented moves and 59 evolution recipes. Compare attack patterns, check the required upgrade card and choose an active move that suits your partner and the enemies ahead.

64
moves
59
evolutions
15
delivery kinds
18
types

How moves develop during a run

Your selected move attacks automatically; movement and skill switching stay under your control. Level-up cards can add a move, upgrade one you already hold or improve your Pokémon. A partner’s move pool determines which skills are available.

01

Reach the move’s level cap

The reference lists level 5 as the move cap. Build up a compatible base move rather than expecting a new level-one skill to evolve immediately.

02

Get the matching upgrade card

Check the recipe for Power, Vigor, Reflexes, Sprint, Armor, Synthesis or Magnet. The required card varies by move.

03

Select the offered evolution

Once both requirements are met, the evolution can enter the level-up offers. Choose it when it appears to convert the move.

Five listed support moves have no evolution. Their role is to build stats or regeneration while active. Follow current in-game descriptions if a level cap, recipe or effect changes.

Read the evolution guide →
UNDERSTAND THE ATTACK PATTERN

What the 15 delivery kinds mean

Type describes a damage matchup. Kind describes how an attack reaches enemies. Two moves can share a pattern while differing in status effects, range and evolution requirements.

Melee

A short-range strike covers an arc near your partner.

Dash

An attack moves your partner through a damaging path.

Buff

Builds a partner stat while active instead of dealing direct damage.

Burst

An outward attack reaches targets around your position.

Turret

A placed summon stays behind and fires from its own position.

Projectile

A travelling shot targets enemies; pierce and reach depend on the move.

Spray

Repeated shots cover a short forward cone.

Orbit

Objects revolve around your partner to cover nearby space.

Trail

Movement leaves damaging areas on the ground.

Beam

A long attack covers a lane through multiple targets.

Boomerang

An attack travels away and returns, hitting along both paths.

Aura

A field applies damage or effects to nearby enemies.

Chain

An attack jumps from one target to another.

Meteors

Strikes fall onto areas around nearby enemies.

Mines

Placed ground traps activate against approaching enemies.

SEARCH THE COMPLETE REFERENCE

All 64 moves and their evolution recipes

Search a base move, evolution, upgrade card or effect. Combine a type with a delivery kind to narrow the list.

64 of 64 shown

Tackle

NormalMelee

An arcing close-range charge strikes enemies ahead.

EVOLVES INTOTake Down
Required card: Vigor

Damage ×1.9; increased reach; full-circle coverage.

Quick Attack

NormalDash

Rush through a line of enemies, dealing damage along the route.

EVOLVES INTOExtreme Speed
Required card: Sprint

Damage ×1.9; longer travel; shorter cooldown.

Swords Dance

NormalBuff

Raises Attack while active instead of dealing direct damage.

No evolution · non-damaging support skill

Agility

NormalBuff

Builds Speed while active; this skill is not a damaging attack.

No evolution · non-damaging support skill

Harden

NormalBuff

Builds Defence while active rather than hitting enemies.

No evolution · non-damaging support skill

Body Slam

NormalMelee

A heavy close-range tackle trades speed and reach for a harder hit.

EVOLVES INTOGiga Impact
Required card: Power

Damage ×1.9; increased reach; full-circle coverage.

Hyper Voice

NormalBurst

Sends an expanding sound attack around your partner.

EVOLVES INTOUproar
Required card: Reflexes

Damage ×1.6; six additional projectiles; one extra pierce.

Substitute

NormalTurret

Places a decoy that remains in position and shoots at enemies.

EVOLVES INTODouble Team
Required card: Armor

Damage ×1.8; one additional simultaneous summon; faster firing.

Ember

FireProjectile

Launches a fireball toward the closest enemy.

EVOLVES INTOFire Blast
Required card: Power

Damage ×1.8; two additional projectiles and pierces; larger shots.

Flamethrower

FireSpray

Projects repeated flames in a short forward cone and applies burn.

EVOLVES INTOOverheat
Required card: Reflexes

Damage ×1.7; four additional shots; one extra pierce.

Fire Spin

FireOrbit

Surrounds your partner with revolving flames.

EVOLVES INTOSacred Fire
Required card: Synthesis

Damage ×1.7; two additional orbiting objects; increased radius.

Heat Wave

FireBurst

Releases fire outward around your partner.

EVOLVES INTOEruption
Required card: Vigor

Damage ×1.6; six additional projectiles; one extra pierce.

Will-O-Wisp

FireTurret

Places an independently firing flame that can burn targets.

EVOLVES INTOInferno
Required card: Reflexes

Damage ×1.8; one additional simultaneous summon; faster firing.

Flame Wheel

FireTrail

Leaves damaging fire patches along your movement path.

EVOLVES INTOFlare Blitz
Required card: Sprint

Damage ×1.8; larger ground patches that last longer.

Water Gun

WaterProjectile

Fires a water projectile that can travel through targets.

EVOLVES INTOScald
Required card: Power

Damage ×1.8; two additional projectiles and pierces; larger shots.

Bubble

WaterBurst

Sends out bubbles that slow enemies on contact.

EVOLVES INTOSurf
Required card: Sprint

Damage ×1.6; six additional projectiles; one extra pierce.

Hydro Pump

WaterBeam

Fires a powerful water beam along a lane at a slower pace.

EVOLVES INTOHydro Cannon
Required card: Power

Damage ×1.8; beam length and width increased by 50%.

Aqua Ring

WaterBuff

Increases health regeneration without dealing direct damage.

No evolution · non-damaging support skill

Bubble Beam

WaterSpray

Sprays slowing bubbles across a short cone.

EVOLVES INTOAqua Tail
Required card: Power

Damage ×1.7; four additional shots; one extra pierce.

Vine Whip

GrassMelee

Sweeps a broad forward arc with extended vine reach.

EVOLVES INTOPower Whip
Required card: Power

Damage ×1.9; increased reach; full-circle coverage.

Razor Leaf

GrassBoomerang

Throws leaves that damage enemies on the outward and return paths.

EVOLVES INTOLeaf Storm
Required card: Reflexes

Damage ×1.8; one additional boomerang; extended range.

Petal Blizzard

GrassOrbit

Creates a wide ring of revolving leaves around your partner.

EVOLVES INTOPetal Dance
Required card: Synthesis

Damage ×1.7; two additional orbiting objects; increased radius.

Grass Knot

GrassAura

Damages nearby enemies with a surrounding field of roots.

EVOLVES INTOFrenzy Plant
Required card: Vigor

Damage ×1.8; radius increased by 35%.

Thunder Shock

ElectricProjectile

Sends a fast electric projectile through multiple targets.

EVOLVES INTOThunder
Required card: Power

Damage ×1.8; two additional projectiles and pierces; larger shots.

Discharge

ElectricAura

Maintains a damaging electric field around your partner.

EVOLVES INTOElectric Terrain
Required card: Armor

Damage ×1.8; radius increased by 35%.

Thunderbolt

ElectricChain

Links an electric strike between neighbouring enemies.

EVOLVES INTOZap Cannon
Required card: Reflexes

Damage ×1.7; three additional jumps between targets.

Ice Beam

IceBeam

Projects an ice beam with a strong slowing effect.

EVOLVES INTOBlizzard
Required card: Power

Damage ×1.8; beam length and width increased by 50%.

Powder Snow

IceAura

Creates a slowing field of snow around your partner.

EVOLVES INTOIcy Wind
Required card: Sprint

Damage ×1.8; radius increased by 35%.

Hail

IceMeteors

Drops slowing hail strikes onto nearby enemies.

EVOLVES INTOAvalanche
Required card: Reflexes

Damage ×1.7; two additional falling strikes; increased radius.

Karate Chop

FightingMelee

Delivers a focused martial strike directly ahead.

EVOLVES INTOClose Combat
Required card: Power

Damage ×1.9; increased reach; full-circle coverage.

Aura Sphere

FightingProjectile

Launches a target-seeking sphere of fighting energy.

EVOLVES INTOFocus Blast
Required card: Reflexes

Damage ×1.8; two additional projectiles and pierces; larger shots.

Sludge

PoisonProjectile

Fires toxic sludge that poisons the target on impact.

EVOLVES INTOSludge Bomb
Required card: Power

Damage ×1.8; two additional projectiles and pierces; larger shots.

Poison Sting

PoisonProjectile

Launches a fast sting that can poison enemies.

EVOLVES INTOPoison Jab
Required card: Sprint

Damage ×1.8; two additional projectiles and pierces; larger shots.

Toxic

PoisonTrail

Leaves lingering pools that apply severe poison to enemies crossing them.

EVOLVES INTOPoison Gas
Required card: Synthesis

Damage ×1.8; larger ground patches that last longer.

Toxic Spikes

PoisonMines

Sets poisonous traps that burst and apply severe poison.

EVOLVES INTOGunk Shot
Required card: Synthesis

Damage ×1.8; two additional traps; larger explosions.

Mud Shot

GroundBurst

Scatters slowing mud through the surrounding area.

EVOLVES INTOEarth Power
Required card: Power

Damage ×1.6; six additional projectiles; one extra pierce.

Bulldoze

GroundAura

Damages and slows nearby enemies by shaking the ground.

EVOLVES INTOEarthquake
Required card: Power

Damage ×1.8; radius increased by 35%.

Bonemerang

GroundBoomerang

Throws a bone that hits on its outward and returning flight.

EVOLVES INTOBone Rush
Required card: Power

Damage ×1.8; one additional boomerang; extended range.

Spikes

GroundMines

Places ground traps that detonate when enemies step on them.

EVOLVES INTOFissure
Required card: Power

Damage ×1.8; two additional traps; larger explosions.

Gust

FlyingOrbit

Keeps revolving gusts close to your partner.

EVOLVES INTOHurricane
Required card: Sprint

Damage ×1.7; two additional orbiting objects; increased radius.

Wing Attack

FlyingMelee

Sweeps a wide wing attack that knocks enemies back.

EVOLVES INTOBrave Bird
Required card: Power

Damage ×1.9; increased reach; full-circle coverage.

Aerial Ace

FlyingDash

Dashes through enemies and cuts across the travelled path.

EVOLVES INTOAcrobatics
Required card: Sprint

Damage ×1.9; longer travel; shorter cooldown.

Confusion

PsychicProjectile

Sends a psychic projectile that follows its target.

EVOLVES INTOPsyshock
Required card: Reflexes

Damage ×1.8; two additional projectiles and pierces; larger shots.

Psybeam

PsychicBeam

Fires a broad psychic beam along a lane.

EVOLVES INTOFuture Sight
Required card: Power

Damage ×1.8; beam length and width increased by 50%.

Psychic

PsychicBurst

Releases an outward psychic burst that seeks targets.

EVOLVES INTOExpanding Force
Required card: Magnet

Damage ×1.6; six additional projectiles; one extra pierce.

Psycho Cut

PsychicBoomerang

Throws psychic blades that return after travelling outward.

EVOLVES INTOPsychic Fangs
Required card: Reflexes

Damage ×1.8; one additional boomerang; extended range.

Bug Bite

BugMelee

Bites enemies within a short forward arc.

EVOLVES INTOX-Scissor
Required card: Power

Damage ×1.9; increased reach; full-circle coverage.

String Shot

BugMines

Places web traps that catch and heavily slow enemies.

EVOLVES INTOSticky Web
Required card: Reflexes

Damage ×1.8; two additional traps; larger explosions.

Bug Buzz

BugAura

Uses continuous nearby vibrations to damage surrounding enemies.

EVOLVES INTOSwarm
Required card: Synthesis

Damage ×1.8; radius increased by 35%.

Rock Throw

RockProjectile

Throws a heavy rock that pushes its target away.

EVOLVES INTOStone Edge
Required card: Power

Damage ×1.8; two additional projectiles and pierces; larger shots.

Rock Slide

RockMeteors

Calls down falling rocks around your partner.

EVOLVES INTOStealth Rock
Required card: Reflexes

Damage ×1.7; two additional falling strikes; increased radius.

Lick

GhostMelee

Strikes at close range with a lick that briefly paralyses.

EVOLVES INTOShadow Punch
Required card: Power

Damage ×1.9; increased reach; full-circle coverage.

Shadow Ball

GhostProjectile

Launches a shadow projectile through several enemies.

EVOLVES INTOPhantom Force
Required card: Reflexes

Damage ×1.8; two additional projectiles and pierces; larger shots.

Hex

GhostChain

Passes a curse between targets, with extra damage against burned, poisoned or slowed enemies.

EVOLVES INTOPoltergeist
Required card: Magnet

Damage ×1.7; three additional jumps between targets.

Dragon Rage

DragonBeam

Fires draconic energy in a straight beam.

EVOLVES INTODraco Meteor
Required card: Power

Damage ×1.8; beam length and width increased by 50%.

Dragon Dance

DragonBuff

Builds Attack while active, faster than Swords Dance, without direct damage.

No evolution · non-damaging support skill

Bite

DarkMelee

Delivers a quick bite with knockback.

EVOLVES INTOCrunch
Required card: Power

Damage ×1.9; increased reach; full-circle coverage.

Dark Pulse

DarkBurst

Releases dark energy outward in all directions.

EVOLVES INTOSnarl
Required card: Sprint

Damage ×1.6; six additional projectiles; one extra pierce.

Night Shade

DarkAura

Maintains a damaging shadow field around your partner.

EVOLVES INTONightmare
Required card: Synthesis

Damage ×1.8; radius increased by 35%.

Metal Claw

SteelMelee

Swipes a forward arc using steel claws.

EVOLVES INTOIron Head
Required card: Power

Damage ×1.9; increased reach; full-circle coverage.

Flash Cannon

SteelBeam

Projects a piercing lane of metallic energy.

EVOLVES INTOSteel Beam
Required card: Armor

Damage ×1.8; beam length and width increased by 50%.

Meteor Mash

SteelMeteors

Drops a pair of steel strikes onto target areas.

EVOLVES INTOMagnet Bomb
Required card: Power

Damage ×1.7; two additional falling strikes; increased radius.

Fairy Wind

FairyBurst

Sends fairy energy outward around your partner.

EVOLVES INTOMoonblast
Required card: Power

Damage ×1.6; six additional projectiles; one extra pierce.

Dazzling Gleam

FairyAura

Damages nearby enemies with a surrounding field of light.

EVOLVES INTOMisty Terrain
Required card: Synthesis

Damage ×1.8; radius increased by 35%.

Choose a move for the situation

A crowd is closing in

Compare burst, orbit and aura coverage. Look for an attack that helps keep nearby space usable while you dodge.

A boss needs sustained pressure

Consider a beam or a suitable projectile, then check its type matchup and whether you can keep the target in range safely.

Enemies line up along a route

Piercing shots and returning attacks may cover several targets on a narrow path. Watch their travel direction and reach.

You need to keep repositioning

Dash attacks move your partner; trails and placed effects can leave damage behind. Check landing space and effect duration before relying on them.

You are considering a buff

Read which stat it builds and when it applies. A non-damaging skill cannot directly clear the enemies blocking your route.

These are situational suggestions, not independently tested rankings. Check type matchups and weather alongside the attack pattern.

Move questions

How many moves and evolutions are listed?

This reference contains 64 moves across 18 types, including 59 evolution recipes and five unevolved support moves. The entries cover 15 delivery kinds.

How do I evolve a move?

Raise a compatible base move to its maximum level, obtain the exact upgrade card shown in its recipe and select the evolution when it appears. Meeting the requirements does not automatically transform the move.

Which moves do not evolve?

Swords Dance, Agility, Harden, Aqua Ring and Dragon Dance are the five entries without an evolution in the documented list. They build stats or regeneration instead of dealing direct damage.

Do all my equipped moves attack at once?

Your selected move attacks automatically. Switch among the available skill slots to change the active move. Read individual descriptions for placed effects and their duration.

Does a move’s type change its evolution card?

The recipe belongs to the individual move. Moves sharing a type can require different cards, so check the named requirement rather than guessing from the type.

What is the best move to choose?

There is no universal choice in this guide. Compare the move’s coverage, your partner’s available pool, the enemy matchup and your route through the horde. A boss encounter may need a different active move from a dense crowd.

Do non-damaging buffs use the damage type chart?

The listed buff moves do not inflict direct damage, so their stat effect is not itself a super-effective hit. The damaging move you later select still uses its own type matchup.

Put a recipe into practice

Choose a partner, build an attack and watch for the card it needs.

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