MATCHUPS, MOVES & PARTNERS

Fighting type in PokéSurvivor

Fighting deals extra damage to Normal, Ice, Rock, Dark and Steel. Compare its close-range strike and seeking projectile, check Ghost’s reduced damage interaction and explore the Ancient Dojo roster.

5
moves
5
evolutions
68
Pokémon
9
legendaries
Defending types

Attacking with Fighting

Fighting deals ×1.6 to Normal, Ice, Rock, Dark and Steel. Poison, Flying, Psychic, Bug and Fairy take ×0.6. Ghost takes ×0.3 rather than blocking the attack completely.

×1.6Super effective
NormalIceRockDarkSteel
×0.3Softened immunity
Ghost
Incoming attack types

Defending as Fighting

Pure Fighting takes ×1.6 from Flying, Psychic and Fairy. Bug, Rock and Dark attacks deal ×0.6. A second type can change these values, so check both types of your partner.

×1.6Super effective
FlyingPsychicFairy
×0.6Resisted
BugRockDark
×0.3Softened immunity
None

5 Fighting moves: cooldowns and evolutions

The checked official catalog contains 5 Fighting moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.

Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.

Karate Chop

Melee · Physical

Delivers a focused martial strike directly ahead.

Base cooldown: 0.5 s · Max level: 5

Evolves intoClose CombatRequired card: Power

Aura Sphere

Projectile · Special

Launches a target-seeking sphere of fighting energy.

Base cooldown: 0.62 s · Max level: 5

Evolves intoFocus BlastRequired card: Reflexes

Rolling Kick

Spin · Physical

Repeated spins hit enemies around the partner.

Base cooldown: 0.95 s · Max level: 5

Evolves intoHigh Jump KickRequired card: Sprint

Vacuum Wave

Shove · Special

An expanding wave damages nearby enemies and pushes them away.

Base cooldown: 1.1 s · Max level: 5

Evolves intoPower-Up PunchRequired card: Armor

Dynamic Punch

Stun · Physical

A marked area deals damage and briefly stuns enemies.

Base cooldown: 1.7 s · Max level: 5

Evolves intoMega PunchRequired card: Power

Compare strikes, tracking shots and area control

Karate Chop delivers a focused strike directly ahead, so its coverage depends on close positioning. Aura Sphere launches a target-seeking projectile. Compare their delivery patterns with the space available, then prepare the required evolution card. All these attacks use Fighting damage matchups. Rolling Kick adds repeated spinning hits, Vacuum Wave pushes enemies away and Dynamic Punch strikes a marked area with a stun.

Ancient Dojo: the Fighting Rift arena

Expect close-range pressure in this enclosed dojo. Dodge between pillars and keep an exit open rather than relying on wide circles.

Nine legendaries can use Ancient Dojo. Zamazenta and Kubfu are pure Fighting in this roster. Cobalion, Terrakion, Virizion, Keldeo, Marshadow, Urshifu and Koraidon have a second type and can also use its arena. An arena’s type does not replace the legendary’s full typing.

View the full Rift guide
Fighting9legendaries

The nine Fighting legendaries

Explore all 87 legendaries

59 other Fighting partners

The 68 Fighting entries comprise these 59 partners and the nine legendaries above. Each dual-type Pokémon counts once. Names, types and region links follow the shared game roster.

966 Pokémon · Pokédex

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

Fighting and run weather

Fighting has no direct weather damage multiplier in the checked implementation. Sandstorm and snowfall can still affect a Fighting partner; a suitable second type provides the relevant weather protection.

WeatherAttack damage of this typeAdditional effect
Sandstorm×1Weather damage unless the partner also has Rock, Ground or Steel.
Snowfall×1Weather damage and up to 10% slower movement unless the partner has Ice as its other type.

Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.

Fighting-type questions

What is Fighting super effective against in PokéSurvivor?

Fighting deals ×1.6 to Normal, Ice, Rock, Dark and Steel as single defending types. A double weakness such as Rock / Steel reaches the ×2.4 cap.

Can Fighting attacks hit Ghost Pokémon?

Yes. A pure Ghost target takes ×0.3 Fighting damage under the game’s softened immunity rule. Against Normal / Ghost the two modifiers combine to ×0.48 before weather and upgrades.

How do Fighting moves evolve?

Reach maximum move level, obtain its card and choose the evolution when offered. Karate Chop → Close Combat (Power); Aura Sphere → Focus Blast (Reflexes); Rolling Kick → High Jump Kick (Sprint); Vacuum Wave → Power-Up Punch (Armor); Dynamic Punch → Mega Punch (Power).

Is base cooldown the final attack interval?

No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.

Keep planning your build

PUT THE BASICS INTO PRACTICE

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