Fairy Wind
Burst · SpecialSends fairy energy outward around your partner.
Base cooldown: 1 s · Max level: 5
Fairy threatens Fighting, Dragon and Dark. Dragon attacks against Fairy deal reduced damage rather than zero. Compare five Fairy moves and the Enchanted Forest legendary roster.
Damage modifiers against a single defending type. Fighting, Dragon, Dark: ×1.6; Fire, Poison, Steel: ×0.6.
Incoming damage modifiers for a single-type partner. Poison, Steel: ×1.6; Fighting, Bug, Dark: ×0.6; Dragon: ×0.3.
The checked official catalog contains 5 Fairy moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.
Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.
Sends fairy energy outward around your partner.
Base cooldown: 1 s · Max level: 5
Damages nearby enemies with a surrounding field of light.
Base cooldown: 0.5 s · Max level: 5
A tracking kiss damages its target and restores a little health on impact.
Base cooldown: 0.55 s · Max level: 5
An arcing strike damages enemies within close reach.
Base cooldown: 0.6 s · Max level: 5
An expanding wave damages nearby enemies and pushes them away.
Base cooldown: 1.15 s · Max level: 5
Fairy Wind bursts around the partner and Dazzling Gleam applies an aura. Draining Kiss follows a target and restores a little health when it hits. Play Rough strikes in close range, while Disarming Voice damages and pushes nearby enemies away.
Watch for charm effects and misdirection. Follow attack markers carefully and keep your escape clear of trees and water.
10 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.
View the full Rift guideThe 62 entries include 52 partners and 10 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.
| Weather | Attack damage of this type | Additional effect |
|---|---|---|
| Sandstorm | ×1 | Weather damage unless the partner also has Rock, Ground or Steel. |
| Snowfall | ×1 | Weather damage and up to 10% slower movement unless the partner has Ice as its other type. |
| Fog | ×1.3 | This damage modifier applies to attacks from players and enemies. |
Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.
Against a single defending type: Fighting, Dragon, Dark. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.
A single-type partner takes ×1.6 from: Poison, Steel. A second type can change the result.
Reach maximum move level, obtain its card and choose the evolution when offered. Fairy Wind → Moonblast (Power); Dazzling Gleam → Misty Terrain (Synthesis); Draining Kiss → Moonlight (Synthesis); Play Rough → Spirit Break (Power); Disarming Voice → Charm (Armor).
No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.
Choose a partner and put what you have learned into practice.