MATCHUPS, MOVES & PARTNERS

Steel type in PokéSurvivor

Steel attacks hit Ice, Rock and Fairy for extra damage. Its defensive chart includes many resistances and reduced Poison damage. Compare Steel Fortress encounters and move recipes.

5
moves
5
evolutions
61
Pokémon
10
legendaries
Defending types

Attacking with Steel

Damage modifiers against a single defending type. Ice, Rock, Fairy: ×1.6; Fire, Water, Electric, Steel: ×0.6.

×1.6Super effective
IceRockFairy
×0.3Softened immunity
None
Incoming attack types

Defending as Steel

Incoming damage modifiers for a single-type partner. Fire, Fighting, Ground: ×1.6; Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy: ×0.6; Poison: ×0.3.

×1.6Super effective
FireFightingGround
×0.3Softened immunity
Poison

5 Steel moves: cooldowns and evolutions

The checked official catalog contains 5 Steel moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.

Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.

Metal Claw

Melee · Physical

Swipes a forward arc using steel claws.

Base cooldown: 0.5 s · Max level: 5

Evolves intoIron HeadRequired card: Power

Flash Cannon

Beam · Special

Projects a piercing lane of metallic energy.

Base cooldown: 1.05 s · Max level: 5

Evolves intoSteel BeamRequired card: Armor

Meteor Mash

Meteors · Physical

Drops a pair of steel strikes onto target areas.

Base cooldown: 1.4 s · Max level: 5

Evolves intoMagnet BombRequired card: Power

Mirror Shot

Bounce · Special

A shot rebounds between enemies.

Base cooldown: 0.64 s · Max level: 5

Evolves intoSteel BeamRequired card: Power

Gyro Ball

Spin · Physical

Repeated spins hit enemies around the partner.

Base cooldown: 1.05 s · Max level: 5

Evolves intoHeavy SlamRequired card: Armor

Compare close hits with beams and rebounds

Metal Claw hits in close range, Flash Cannon covers a lane and Meteor Mash drops attacks around enemies. Mirror Shot bounces and Gyro Ball spins. Flash Cannon and Mirror Shot both evolve into Steel Beam, but require different cards: Armor and Power respectively.

Steel Fortress: the Steel Rift arena

Use piercing attacks and sustained damage against tough defenders. Keep a clear firing angle between the fortress’s pillars.

10 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.

View the full Rift guide
Steel10legendaries

10 Steel legendaries

Explore all 87 legendaries

51 other Steel partners

The 61 entries include 51 partners and 10 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.

966 Pokémon · Pokédex

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

Steel and run weather

Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.

WeatherAttack damage of this typeAdditional effect
Sandstorm×1.3Partners with Rock, Ground or Steel avoid sandstorm weather damage.
Snowfall×1Weather damage and up to 10% slower movement unless the partner has Ice as its other type.

Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.

Steel-type questions

What is Steel super effective against?

Against a single defending type: Ice, Rock, Fairy. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.

Which attacks threaten a Steel partner?

A single-type partner takes ×1.6 from: Fire, Fighting, Ground. A second type can change the result.

How do Steel moves evolve?

Reach maximum move level, obtain its card and choose the evolution when offered. Metal Claw → Iron Head (Power); Flash Cannon → Steel Beam (Armor); Meteor Mash → Magnet Bomb (Power); Mirror Shot → Steel Beam (Power); Gyro Ball → Heavy Slam (Armor).

Is base cooldown the final attack interval?

No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.

Keep planning your build

PUT THE BASICS INTO PRACTICE

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