Rock Throw
Projectile · PhysicalThrows a heavy rock that pushes its target away.
Base cooldown: 0.7 s · Max level: 5
Rock pressures Fire, Ice, Flying and Bug, with several ways to deliver damage. Compare falling rocks, orbiting attacks, bouncing shots and stun zones before Ancient Quarry.
Damage modifiers against a single defending type. Fire, Ice, Flying, Bug: ×1.6; Fighting, Ground, Steel: ×0.6.
Incoming damage modifiers for a single-type partner. Water, Grass, Fighting, Ground, Steel: ×1.6; Normal, Fire, Poison, Flying: ×0.6.
The checked official catalog contains 5 Rock moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.
Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.
Throws a heavy rock that pushes its target away.
Base cooldown: 0.7 s · Max level: 5
Calls down falling rocks around your partner.
Base cooldown: 1.3 s · Max level: 5
Falling rocks strike a marked zone and briefly immobilize enemies.
Base cooldown: 1.7 s · Max level: 5
Ancient stones orbit the partner and hit nearby enemies.
Base cooldown: 0.28 s · Max level: 5
A shot rebounds between enemies.
Base cooldown: 0.66 s · Max level: 5
Rock Throw sends a projectile, while Rock Slide drops strikes onto nearby enemies. Rock Tomb adds a stun zone, Ancient Power uses an orbit and Power Gem bounces. These options differ in where they apply damage; check coverage as well as the required evolution card.
Heavy rock projectiles make cover valuable. Use rocks and pillars to break their path, then move out for a clear shot.
3 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.
View the full Rift guideThe 66 entries include 63 partners and 3 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.
| Weather | Attack damage of this type | Additional effect |
|---|---|---|
| Sandstorm | ×1.3 | Partners with Rock, Ground or Steel avoid sandstorm weather damage. |
| Snowfall | ×1 | Weather damage and up to 10% slower movement unless the partner has Ice as its other type. |
Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.
Against a single defending type: Fire, Ice, Flying, Bug. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.
A single-type partner takes ×1.6 from: Water, Grass, Fighting, Ground, Steel. A second type can change the result.
Reach maximum move level, obtain its card and choose the evolution when offered. Rock Throw → Stone Edge (Power); Rock Slide → Stealth Rock (Reflexes); Rock Tomb → Head Smash (Vigor); Ancient Power → Diamond Storm (Armor); Power Gem → Meteor Beam (Power).
No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.
Choose a partner and put what you have learned into practice.