MATCHUPS, MOVES & PARTNERS

Rock type in PokéSurvivor

Rock pressures Fire, Ice, Flying and Bug, with several ways to deliver damage. Compare falling rocks, orbiting attacks, bouncing shots and stun zones before Ancient Quarry.

5
moves
5
evolutions
66
Pokémon
3
legendaries
Defending types

Attacking with Rock

Damage modifiers against a single defending type. Fire, Ice, Flying, Bug: ×1.6; Fighting, Ground, Steel: ×0.6.

×1.6Super effective
FireIceFlyingBug
×0.6Resisted
FightingGroundSteel
×0.3Softened immunity
None
Incoming attack types

Defending as Rock

Incoming damage modifiers for a single-type partner. Water, Grass, Fighting, Ground, Steel: ×1.6; Normal, Fire, Poison, Flying: ×0.6.

×1.6Super effective
WaterGrassFightingGroundSteel
×0.3Softened immunity
None

5 Rock moves: cooldowns and evolutions

The checked official catalog contains 5 Rock moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.

Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.

Rock Throw

Projectile · Physical

Throws a heavy rock that pushes its target away.

Base cooldown: 0.7 s · Max level: 5

Evolves intoStone EdgeRequired card: Power

Rock Slide

Meteors · Physical

Calls down falling rocks around your partner.

Base cooldown: 1.3 s · Max level: 5

Evolves intoStealth RockRequired card: Reflexes

Rock Tomb

Stun · Physical

Falling rocks strike a marked zone and briefly immobilize enemies.

Base cooldown: 1.7 s · Max level: 5

Evolves intoHead SmashRequired card: Vigor

Ancient Power

Orbit · Special

Ancient stones orbit the partner and hit nearby enemies.

Base cooldown: 0.28 s · Max level: 5

Evolves intoDiamond StormRequired card: Armor

Power Gem

Bounce · Special

A shot rebounds between enemies.

Base cooldown: 0.66 s · Max level: 5

Evolves intoMeteor BeamRequired card: Power

Compare projectiles with marked areas

Rock Throw sends a projectile, while Rock Slide drops strikes onto nearby enemies. Rock Tomb adds a stun zone, Ancient Power uses an orbit and Power Gem bounces. These options differ in where they apply damage; check coverage as well as the required evolution card.

Ancient Quarry: the Rock Rift arena

Heavy rock projectiles make cover valuable. Use rocks and pillars to break their path, then move out for a clear shot.

3 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.

View the full Rift guide
Rock3legendaries

3 Rock legendaries

Explore all 87 legendaries

63 other Rock partners

The 66 entries include 63 partners and 3 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.

966 Pokémon · Pokédex

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

Rock and run weather

Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.

WeatherAttack damage of this typeAdditional effect
Sandstorm×1.3Partners with Rock, Ground or Steel avoid sandstorm weather damage.
Snowfall×1Weather damage and up to 10% slower movement unless the partner has Ice as its other type.

Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.

Rock-type questions

What is Rock super effective against?

Against a single defending type: Fire, Ice, Flying, Bug. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.

Which attacks threaten a Rock partner?

A single-type partner takes ×1.6 from: Water, Grass, Fighting, Ground, Steel. A second type can change the result.

How do Rock moves evolve?

Reach maximum move level, obtain its card and choose the evolution when offered. Rock Throw → Stone Edge (Power); Rock Slide → Stealth Rock (Reflexes); Rock Tomb → Head Smash (Vigor); Ancient Power → Diamond Storm (Armor); Power Gem → Meteor Beam (Power).

Is base cooldown the final attack interval?

No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.

Keep planning your build

PUT THE BASICS INTO PRACTICE

Ready for your next run?

Choose a partner and put what you have learned into practice.

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