Bug Bite
Melee · PhysicalBites enemies within a short forward arc.
Base cooldown: 0.42 s · Max level: 5
Bug deals extra damage to Grass, Psychic and Dark. Explore close attacks, traps, an aura, bouncing shots and a dash, plus Genesect’s place in Hive Forest.
Damage modifiers against a single defending type. Grass, Psychic, Dark: ×1.6; Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy: ×0.6.
Incoming damage modifiers for a single-type partner. Fire, Flying, Rock: ×1.6; Grass, Fighting, Ground: ×0.6.
The checked official catalog contains 5 Bug moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.
Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.
Bites enemies within a short forward arc.
Base cooldown: 0.42 s · Max level: 5
Places web traps that catch and heavily slow enemies.
Base cooldown: 1.1 s · Max level: 5
Uses continuous nearby vibrations to damage surrounding enemies.
Base cooldown: 0.45 s · Max level: 5
A shot rebounds between enemies.
Base cooldown: 0.6 s · Max level: 5
Dash through enemies along a damaging path.
Base cooldown: 0.7 s · Max level: 5
Bug Bite strikes in close range, String Shot places traps and Bug Buzz surrounds the partner with an aura. Signal Beam bounces between targets; U-turn moves through enemies. Genesect is the sole Bug legendary in this game roster, and its Steel type also affects damage.
Use area damage against fast, fragile swarms. Clear room to move, then steer around the forest’s slowing swamp patches.
1 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.
View the full Rift guideThe 89 entries include 88 partners and 1 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.
| Weather | Attack damage of this type | Additional effect |
|---|---|---|
| Sandstorm | ×1 | Weather damage unless the partner also has Rock, Ground or Steel. |
| Snowfall | ×1 | Weather damage and up to 10% slower movement unless the partner has Ice as its other type. |
Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.
Against a single defending type: Grass, Psychic, Dark. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.
A single-type partner takes ×1.6 from: Fire, Flying, Rock. A second type can change the result.
Reach maximum move level, obtain its card and choose the evolution when offered. Bug Bite → X-Scissor (Power); String Shot → Sticky Web (Reflexes); Bug Buzz → Swarm (Synthesis); Signal Beam → Megahorn (Power); U-turn → Leech Life (Synthesis).
No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.
Choose a partner and put what you have learned into practice.