MATCHUPS, MOVES & PARTNERS

Psychic type in PokéSurvivor

Psychic attacks hit Fighting and Poison hard, but Dark reduces their damage to ×0.3. Compare beams, bouncing cuts, tracking shots and radial attacks alongside the Mind Temple roster.

6
moves
6
evolutions
96
Pokémon
23
legendaries
Defending types

Attacking with Psychic

Damage modifiers against a single defending type. Fighting, Poison: ×1.6; Psychic, Steel: ×0.6; Dark: ×0.3.

×1.6Super effective
FightingPoison
×0.6Resisted
PsychicSteel
×0.3Softened immunity
Dark
Incoming attack types

Defending as Psychic

Incoming damage modifiers for a single-type partner. Bug, Ghost, Dark: ×1.6; Fighting, Psychic: ×0.6.

×1.6Super effective
BugGhostDark
×0.6Resisted
FightingPsychic
×0.3Softened immunity
None

6 Psychic moves: cooldowns and evolutions

The checked official catalog contains 6 Psychic moves, including 6 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.

Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.

Confusion

Projectile · Special

Sends a psychic projectile that follows its target.

Base cooldown: 0.58 s · Max level: 5

Evolves intoPsyshockRequired card: Reflexes

Psybeam

Beam · Special

Fires a broad psychic beam along a lane.

Base cooldown: 1.15 s · Max level: 5

Evolves intoFuture SightRequired card: Power

Psychic

Burst · Special

Releases an outward psychic burst that seeks targets.

Base cooldown: 1.35 s · Max level: 5

Evolves intoExpanding ForceRequired card: Magnet

Psycho Cut

Boomerang · Physical

Throws psychic blades that return after travelling outward.

Base cooldown: 0.8 s · Max level: 5

Evolves intoPsychic FangsRequired card: Reflexes

Extrasensory

Shove · Special

An expanding wave damages nearby enemies and pushes them away.

Base cooldown: 1.2 s · Max level: 5

Evolves intoPsywaveRequired card: Armor

Mist Ball

Homing · Special

A misty projectile tracks its target and applies a slowing effect.

Base cooldown: 0.55 s · Max level: 5

Evolves intoLuster PurgeRequired card: Reflexes

Compare lanes, returns and knockback

Psybeam covers a lane, Psycho Cut returns after travelling outward and Psychic bursts around your position. Extrasensory pushes nearby enemies away; Mist Ball follows a target. These patterns offer different coverage, so use the pool your chosen partner actually has.

Mind Temple: the Psychic Rift arena

Watch for psychic attacks covering wide areas. Leave the warning zone early and avoid letting the temple’s pillars block your escape.

23 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.

View the full Rift guide
Psychic23legendaries

23 Psychic legendaries

Explore all 87 legendaries

73 other Psychic partners

The 96 entries include 73 partners and 23 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.

966 Pokémon · Pokédex

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

Psychic and run weather

Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.

WeatherAttack damage of this typeAdditional effect
Sandstorm×1Weather damage unless the partner also has Rock, Ground or Steel.
Snowfall×1Weather damage and up to 10% slower movement unless the partner has Ice as its other type.
Fog×1.3This damage modifier applies to attacks from players and enemies.

Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.

Psychic-type questions

What is Psychic super effective against?

Against a single defending type: Fighting, Poison. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.

Which attacks threaten a Psychic partner?

A single-type partner takes ×1.6 from: Bug, Ghost, Dark. A second type can change the result.

How do Psychic moves evolve?

Reach maximum move level, obtain its card and choose the evolution when offered. Confusion → Psyshock (Reflexes); Psybeam → Future Sight (Power); Psychic → Expanding Force (Magnet); Psycho Cut → Psychic Fangs (Reflexes); Extrasensory → Psywave (Armor); Mist Ball → Luster Purge (Reflexes).

Is base cooldown the final attack interval?

No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.

Keep planning your build

PUT THE BASICS INTO PRACTICE

Ready for your next run?

Choose a partner and put what you have learned into practice.

Open the game