Confusion
Projectile · SpecialSends a psychic projectile that follows its target.
Base cooldown: 0.58 s · Max level: 5
Psychic attacks hit Fighting and Poison hard, but Dark reduces their damage to ×0.3. Compare beams, bouncing cuts, tracking shots and radial attacks alongside the Mind Temple roster.
Damage modifiers against a single defending type. Fighting, Poison: ×1.6; Psychic, Steel: ×0.6; Dark: ×0.3.
Incoming damage modifiers for a single-type partner. Bug, Ghost, Dark: ×1.6; Fighting, Psychic: ×0.6.
The checked official catalog contains 6 Psychic moves, including 6 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.
Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.
Sends a psychic projectile that follows its target.
Base cooldown: 0.58 s · Max level: 5
Fires a broad psychic beam along a lane.
Base cooldown: 1.15 s · Max level: 5
Releases an outward psychic burst that seeks targets.
Base cooldown: 1.35 s · Max level: 5
Throws psychic blades that return after travelling outward.
Base cooldown: 0.8 s · Max level: 5
An expanding wave damages nearby enemies and pushes them away.
Base cooldown: 1.2 s · Max level: 5
A misty projectile tracks its target and applies a slowing effect.
Base cooldown: 0.55 s · Max level: 5
Psybeam covers a lane, Psycho Cut returns after travelling outward and Psychic bursts around your position. Extrasensory pushes nearby enemies away; Mist Ball follows a target. These patterns offer different coverage, so use the pool your chosen partner actually has.
Watch for psychic attacks covering wide areas. Leave the warning zone early and avoid letting the temple’s pillars block your escape.
23 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.
View the full Rift guideThe 96 entries include 73 partners and 23 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.
| Weather | Attack damage of this type | Additional effect |
|---|---|---|
| Sandstorm | ×1 | Weather damage unless the partner also has Rock, Ground or Steel. |
| Snowfall | ×1 | Weather damage and up to 10% slower movement unless the partner has Ice as its other type. |
| Fog | ×1.3 | This damage modifier applies to attacks from players and enemies. |
Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.
Against a single defending type: Fighting, Poison. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.
A single-type partner takes ×1.6 from: Bug, Ghost, Dark. A second type can change the result.
Reach maximum move level, obtain its card and choose the evolution when offered. Confusion → Psyshock (Reflexes); Psybeam → Future Sight (Power); Psychic → Expanding Force (Magnet); Psycho Cut → Psychic Fangs (Reflexes); Extrasensory → Psywave (Armor); Mist Ball → Luster Purge (Reflexes).
No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.
Choose a partner and put what you have learned into practice.