Gust
Orbit · SpecialKeeps revolving gusts close to your partner.
Base cooldown: 0.26 s · Max level: 5
Flying attacks threaten Grass, Fighting and Bug. Compare orbiting gusts, close strikes, dashes, tracking shots and knockback before visiting Sky Peak.
Damage modifiers against a single defending type. Grass, Fighting, Bug: ×1.6; Electric, Rock, Steel: ×0.6.
Incoming damage modifiers for a single-type partner. Electric, Ice, Rock: ×1.6; Grass, Fighting, Bug: ×0.6; Ground: ×0.3.
The checked official catalog contains 5 Flying moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.
Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.
Keeps revolving gusts close to your partner.
Base cooldown: 0.26 s · Max level: 5
Sweeps a wide wing attack that knocks enemies back.
Base cooldown: 0.55 s · Max level: 5
Dashes through enemies and cuts across the travelled path.
Base cooldown: 0.75 s · Max level: 5
An expanding wave damages nearby enemies and pushes them away.
Base cooldown: 1.1 s · Max level: 5
Two air blades track moving enemies.
Base cooldown: 0.55 s · Max level: 5
Gust covers nearby space with an orbit, Wing Attack strikes in close range and Aerial Ace adds a dash. Air Slash tracks enemies, while Whirlwind pushes nearby targets away. A Flying partner’s second type still matters for incoming attacks.
A windy summit with attacks from several directions. Use open lanes to dodge without backing into the boundary.
11 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.
View the full Rift guideThe 102 entries include 91 partners and 11 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.
| Weather | Attack damage of this type | Additional effect |
|---|---|---|
| Sandstorm | ×1 | Weather damage unless the partner also has Rock, Ground or Steel. |
| Snowfall | ×1 | Weather damage and up to 10% slower movement unless the partner has Ice as its other type. |
Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.
Against a single defending type: Grass, Fighting, Bug. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.
A single-type partner takes ×1.6 from: Electric, Ice, Rock. A second type can change the result.
Reach maximum move level, obtain its card and choose the evolution when offered. Gust → Hurricane (Sprint); Wing Attack → Brave Bird (Power); Aerial Ace → Acrobatics (Sprint); Whirlwind → Hurricane (Sprint); Air Slash → Sky Attack (Reflexes).
No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.
Choose a partner and put what you have learned into practice.