MATCHUPS, MOVES & PARTNERS

Flying type in PokéSurvivor

Flying attacks threaten Grass, Fighting and Bug. Compare orbiting gusts, close strikes, dashes, tracking shots and knockback before visiting Sky Peak.

5
moves
5
evolutions
102
Pokémon
11
legendaries
Defending types

Attacking with Flying

Damage modifiers against a single defending type. Grass, Fighting, Bug: ×1.6; Electric, Rock, Steel: ×0.6.

×1.6Super effective
GrassFightingBug
×0.6Resisted
ElectricRockSteel
×0.3Softened immunity
None
Incoming attack types

Defending as Flying

Incoming damage modifiers for a single-type partner. Electric, Ice, Rock: ×1.6; Grass, Fighting, Bug: ×0.6; Ground: ×0.3.

×1.6Super effective
ElectricIceRock
×0.6Resisted
GrassFightingBug
×0.3Softened immunity
Ground

5 Flying moves: cooldowns and evolutions

The checked official catalog contains 5 Flying moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.

Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.

Gust

Orbit · Special

Keeps revolving gusts close to your partner.

Base cooldown: 0.26 s · Max level: 5

Evolves intoHurricaneRequired card: Sprint

Wing Attack

Melee · Physical

Sweeps a wide wing attack that knocks enemies back.

Base cooldown: 0.55 s · Max level: 5

Evolves intoBrave BirdRequired card: Power

Aerial Ace

Dash · Physical

Dashes through enemies and cuts across the travelled path.

Base cooldown: 0.75 s · Max level: 5

Evolves intoAcrobaticsRequired card: Sprint

Whirlwind

Shove · Special

An expanding wave damages nearby enemies and pushes them away.

Base cooldown: 1.1 s · Max level: 5

Evolves intoHurricaneRequired card: Sprint

Air Slash

Homing · Special

Two air blades track moving enemies.

Base cooldown: 0.55 s · Max level: 5

Evolves intoSky AttackRequired card: Reflexes

Choose between close coverage and tracking shots

Gust covers nearby space with an orbit, Wing Attack strikes in close range and Aerial Ace adds a dash. Air Slash tracks enemies, while Whirlwind pushes nearby targets away. A Flying partner’s second type still matters for incoming attacks.

Sky Peak: the Flying Rift arena

A windy summit with attacks from several directions. Use open lanes to dodge without backing into the boundary.

11 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.

View the full Rift guide
Flying11legendaries

11 Flying legendaries

Explore all 87 legendaries

91 other Flying partners

The 102 entries include 91 partners and 11 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.

966 Pokémon · Pokédex

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

Flying and run weather

Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.

WeatherAttack damage of this typeAdditional effect
Sandstorm×1Weather damage unless the partner also has Rock, Ground or Steel.
Snowfall×1Weather damage and up to 10% slower movement unless the partner has Ice as its other type.

Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.

Flying-type questions

What is Flying super effective against?

Against a single defending type: Grass, Fighting, Bug. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.

Which attacks threaten a Flying partner?

A single-type partner takes ×1.6 from: Electric, Ice, Rock. A second type can change the result.

How do Flying moves evolve?

Reach maximum move level, obtain its card and choose the evolution when offered. Gust → Hurricane (Sprint); Wing Attack → Brave Bird (Power); Aerial Ace → Acrobatics (Sprint); Whirlwind → Hurricane (Sprint); Air Slash → Sky Attack (Reflexes).

Is base cooldown the final attack interval?

No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.

Keep planning your build

PUT THE BASICS INTO PRACTICE

Ready for your next run?

Choose a partner and put what you have learned into practice.

Open the game