MATCHUPS, MOVES & PARTNERS

Ice type in PokéSurvivor

Ice deals extra damage to Grass, Ground, Flying and Dragon. Compare its four defensive weaknesses, explore slowing and freezing attacks and find the Ice partners and Eternal Glacier encounters.

5
moves
5
evolutions
46
Pokémon
4
legendaries
Defending types

Attacking with Ice

Ice attacks deal ×1.6 to Grass, Ground, Flying and Dragon. Fire, Water, Ice and Steel take ×0.6. These values describe targets with a single defending type.

×1.6Super effective
GrassGroundFlyingDragon
×0.6Resisted
FireWaterIceSteel
×0.3Softened immunity
None
Incoming attack types

Defending as Ice

Pure Ice takes ×1.6 from Fire, Fighting, Rock and Steel. Its only single-type resistance is Ice at ×0.6. Dual typing can change both the weaknesses and the resistances.

×1.6Super effective
FireFightingRockSteel
×0.6Resisted
Ice
×0.3Softened immunity
None

5 Ice moves: cooldowns and evolutions

The checked official catalog contains 5 Ice moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.

Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.

Ice Beam

Beam · Special

Projects an ice beam with a strong slowing effect.

Base cooldown: 1.1 s · Max level: 5

Evolves intoBlizzardRequired card: Power

Powder Snow

Aura · Special

Creates a slowing field of snow around your partner.

Base cooldown: 0.55 s · Max level: 5

Evolves intoIcy WindRequired card: Sprint

Hail

Meteors · Special

Drops slowing hail strikes onto nearby enemies.

Base cooldown: 1.2 s · Max level: 5

Evolves intoAvalancheRequired card: Reflexes

Ice Shard

Homing · Physical

Shots follow a moving target.

Base cooldown: 0.32 s · Max level: 5

Evolves intoIcicle SpearRequired card: Reflexes

Freeze-Dry

Stun · Special

A marked freezing zone damages enemies and briefly stops them.

Base cooldown: 1.6 s · Max level: 5

Evolves intoSheer ColdRequired card: Power

Compare a beam, an aura and falling hail

Ice Beam projects a beam with strong slowing. Powder Snow creates a slowing field around your partner, while Hail drops slowing strikes onto nearby enemies. Use their different coverage patterns when positioning, and plan the required evolution card without treating slowdown as a guaranteed escape. Ice Shard adds tracking projectiles and Freeze-Dry marks a freezing zone. Their evolution cards are Reflexes and Power respectively.

Eternal Glacier: the Ice Rift arena

Slippery ice carries you farther than expected. Turn early and leave room to stop.

Four legendaries can use Eternal Glacier: Articuno, Regice, Kyurem and Glastrier. Regice and Glastrier are pure Ice in this roster. Articuno is Ice / Flying and Kyurem is Dragon / Ice, so they can also use their other type’s arena. Both types still count for damage matchups.

View the full Rift guide
Ice4legendaries

The four Ice legendaries

Explore all 87 legendaries

42 other Ice partners

The 46 Ice entries include these 42 partners and the four legendaries above. Each dual-type Pokémon counts once. Names, types and region links follow the shared game roster.

966 Pokémon · Pokédex

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

Ice and run weather

Snowfall boosts Ice attacks and protects Ice partners from its weather damage and movement penalty. That protection also applies to dual-type Ice partners, but does not protect against sandstorm or slippery terrain.

WeatherAttack damage of this typeAdditional effect
Sandstorm×1Weather damage unless the partner also has Rock, Ground or Steel.
Snowfall×1.5Ice partners avoid snowfall damage and its movement penalty.

Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.

Ice-type questions

What is Ice super effective against in PokéSurvivor?

Ice deals ×1.6 to Grass, Ground, Flying and Dragon as single defending types. Against two weaknesses together, such as Ground / Flying, the result caps at ×2.4.

What are Ice’s weaknesses and resistances?

Pure Ice takes ×1.6 from Fire, Fighting, Rock and Steel. Ice attacks deal ×0.6 to it. A second type can change the final multiplier.

How do Ice moves evolve?

Reach maximum move level, obtain its card and choose the evolution when offered. Ice Beam → Blizzard (Power); Powder Snow → Icy Wind (Sprint); Hail → Avalanche (Reflexes); Ice Shard → Icicle Spear (Reflexes); Freeze-Dry → Sheer Cold (Power).

Is base cooldown the final attack interval?

No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.

Keep planning your build

PUT THE BASICS INTO PRACTICE

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Choose a partner and put what you have learned into practice.

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