MATCHUPS, MOVES & PARTNERS

Grass type in PokéSurvivor

Grass hits Water, Ground and Rock for extra damage, but seven types resist its attacks. Compare both sides of the chart, explore four attack styles and find the Grass partners and Emerald Jungle encounters.

7
moves
7
evolutions
118
Pokémon
6
legendaries
Defending types

Attacking with Grass

Grass deals ×1.6 to Water, Ground and Rock. Fire, Grass, Poison, Flying, Bug, Dragon and Steel take ×0.6. These values apply to single-type targets.

×1.6Super effective
WaterGroundRock
×0.3Softened immunity
None
Incoming attack types

Defending as Grass

Pure Grass takes ×1.6 from Fire, Ice, Poison, Flying and Bug. It resists Water, Grass, Electric and Ground at ×0.6. A second type can add, cancel or compound a weakness.

×1.6Super effective
FireIcePoisonFlyingBug
×0.3Softened immunity
None

7 Grass moves: cooldowns and evolutions

The checked official catalog contains 7 Grass moves, including 7 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.

Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.

Vine Whip

Melee · Physical

Sweeps a broad forward arc with extended vine reach.

Base cooldown: 0.62 s · Max level: 5

Evolves intoPower WhipRequired card: Power

Razor Leaf

Boomerang · Physical

Throws leaves that damage enemies on the outward and return paths.

Base cooldown: 0.9 s · Max level: 5

Evolves intoLeaf StormRequired card: Reflexes

Petal Blizzard

Orbit · Special

Creates a wide ring of revolving leaves around your partner.

Base cooldown: 0.26 s · Max level: 5

Evolves intoPetal DanceRequired card: Synthesis

Grass Knot

Aura · Special

Damages nearby enemies with a surrounding field of roots.

Base cooldown: 0.55 s · Max level: 5

Evolves intoFrenzy PlantRequired card: Vigor

Seed Bomb

Bounce · Physical

A shot rebounds between enemies.

Base cooldown: 0.6 s · Max level: 5

Evolves intoWood HammerRequired card: Power

Energy Ball

Homing · Special

Shots follow a moving target.

Base cooldown: 0.62 s · Max level: 5

Evolves intoGiga DrainRequired card: Synthesis

Solar Beam

Charge · Special

A brief charge releases a large piercing beam.

Base cooldown: 2.3 s · Max level: 5

Evolves intoSolar BladeRequired card: Reflexes

Match your movement to the attack’s reach

Vine Whip sweeps in front of your partner. Razor Leaf can hit on both its outward and return paths. Petal Blizzard revolves around you, while Grass Knot damages nearby enemies with roots. Account for those coverage patterns when positioning; none of them removes Grass resistance from a target. Seed Bomb bounces between enemies, Energy Ball tracks a target and Solar Beam charges before releasing a large beam.

Emerald Jungle: the Grass Rift arena

Foliage can hide approaching enemies. Fight near a clearing and avoid retreating through slowing swamp patches.

Six legendaries can use this arena: Celebi, Shaymin, Virizion, Tapu Bulu, Calyrex and Ogerpon. Shaymin and Ogerpon are pure Grass in this roster. The other four have a second type and can also use its arena, while retaining both types for damage matchups.

View the full Rift guide
Grass6legendaries

The six Grass legendaries

Explore all 87 legendaries

112 other Grass partners

The 118 Grass entries comprise these 112 partners and the six legendaries above. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.

966 Pokémon · Pokédex

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

Grass and run weather

Grass has no direct weather damage boost in the checked code, including under harsh sunlight. Sandstorm and snowfall can still affect a Grass partner unless its second type provides the relevant protection.

WeatherAttack damage of this typeAdditional effect
Sandstorm×1Weather damage unless the partner also has Rock, Ground or Steel.
Snowfall×1Weather damage and up to 10% slower movement unless the partner has Ice as its other type.

Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.

Grass-type questions

What is Grass super effective against in PokéSurvivor?

Grass deals ×1.6 to Water, Ground and Rock as single defending types. Against a double weakness such as Water / Ground, damage reaches the ×2.4 cap.

What are Grass’s weaknesses and resistances?

Pure Grass takes ×1.6 from Fire, Ice, Poison, Flying and Bug. It takes ×0.6 from Water, Grass, Electric and Ground. Dual typing can change these results.

How do Grass moves evolve?

Reach maximum move level, obtain its card and choose the evolution when offered. Vine Whip → Power Whip (Power); Razor Leaf → Leaf Storm (Reflexes); Petal Blizzard → Petal Dance (Synthesis); Grass Knot → Frenzy Plant (Vigor); Seed Bomb → Wood Hammer (Power); Energy Ball → Giga Drain (Synthesis); Solar Beam → Solar Blade (Reflexes).

Is base cooldown the final attack interval?

No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.

Keep planning your build

PUT THE BASICS INTO PRACTICE

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