MATCHUPS, MOVES & PARTNERS

Ghost type in PokéSurvivor

Ghost is strong against Psychic and Ghost. Normal reduces Ghost damage to ×0.3, while Ghost partners reduce Normal and Fighting attacks under the game’s softened immunity rules.

5
moves
5
evolutions
60
Pokémon
5
legendaries
Defending types

Attacking with Ghost

Damage modifiers against a single defending type. Psychic, Ghost: ×1.6; Dark: ×0.6; Normal: ×0.3.

×1.6Super effective
PsychicGhost
×0.6Resisted
Dark
×0.3Softened immunity
Normal
Incoming attack types

Defending as Ghost

Incoming damage modifiers for a single-type partner. Ghost, Dark: ×1.6; Poison, Bug: ×0.6; Normal, Fighting: ×0.3.

×1.6Super effective
GhostDark
×0.6Resisted
PoisonBug
×0.3Softened immunity
NormalFighting

5 Ghost moves: cooldowns and evolutions

The checked official catalog contains 5 Ghost moves, including 5 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.

Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.

Lick

Melee · Physical

Strikes at close range with a lick that briefly paralyses.

Base cooldown: 0.48 s · Max level: 5

Evolves intoShadow PunchRequired card: Power

Shadow Ball

Projectile · Special

Launches a shadow projectile through several enemies.

Base cooldown: 0.66 s · Max level: 5

Evolves intoPhantom ForceRequired card: Reflexes

Hex

Chain · Special

Passes a curse between targets, with extra damage against burned, poisoned or slowed enemies.

Base cooldown: 0.9 s · Max level: 5

Evolves intoPoltergeistRequired card: Magnet

Shadow Sneak

Homing · Physical

Shots follow a moving target.

Base cooldown: 0.45 s · Max level: 5

Evolves intoShadow ClawRequired card: Reflexes

Ominous Wind

Vortex · Special

A persistent vortex pulls enemies inward and damages them.

Base cooldown: 3 s · Max level: 5

Evolves intoShadow ForceRequired card: Magnet

Check Hex’s condition and your attack pattern

Lick is close range and Shadow Ball launches a projectile. Hex chains between enemies and gains damage against burned, poisoned or slowed targets. Shadow Sneak tracks a target; Ominous Wind creates a pulling vortex. The status condition belongs to Hex’s effect, not the type chart.

Gloomy Graveyard: the Ghost Rift arena

Enemies can slip out of sight. In the fog, regain your target before chasing past trees or into a corner.

5 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.

View the full Rift guide
Ghost5legendaries

5 Ghost legendaries

Explore all 87 legendaries

55 other Ghost partners

The 60 entries include 55 partners and 5 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.

966 Pokémon · Pokédex

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

Ghost and run weather

Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.

WeatherAttack damage of this typeAdditional effect
Sandstorm×1Weather damage unless the partner also has Rock, Ground or Steel.
Snowfall×1Weather damage and up to 10% slower movement unless the partner has Ice as its other type.
Fog×1.3This damage modifier applies to attacks from players and enemies.

Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.

Ghost-type questions

What is Ghost super effective against?

Against a single defending type: Psychic, Ghost. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.

Which attacks threaten a Ghost partner?

A single-type partner takes ×1.6 from: Ghost, Dark. A second type can change the result.

How do Ghost moves evolve?

Reach maximum move level, obtain its card and choose the evolution when offered. Lick → Shadow Punch (Power); Shadow Ball → Phantom Force (Reflexes); Hex → Poltergeist (Magnet); Shadow Sneak → Shadow Claw (Reflexes); Ominous Wind → Shadow Force (Magnet).

Is base cooldown the final attack interval?

No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.

Keep planning your build

PUT THE BASICS INTO PRACTICE

Ready for your next run?

Choose a partner and put what you have learned into practice.

Open the game