Dragon Rage
Beam · SpecialFires draconic energy in a straight beam.
Base cooldown: 1 s · Max level: 5
Dragon attacks gain a type advantage against Dragon. Fairy reduces them to ×0.3. Compare direct attacks with Dragon Dance, then check the full typing of Dragon Sanctuary encounters.
Damage modifiers against a single defending type. Dragon: ×1.6; Steel: ×0.6; Fairy: ×0.3.
Incoming damage modifiers for a single-type partner. Ice, Dragon, Fairy: ×1.6; Fire, Water, Grass, Electric: ×0.6.
The checked official catalog contains 5 Dragon moves, including 4 evolution recipes. Their maximum level is 5. Available moves depend on the partner; this type list is not every Pokémon’s learnset.
Checked base values from the reference snapshot. Upgrades and balance changes can alter cooldown; these are not final attack intervals.
Fires draconic energy in a straight beam.
Base cooldown: 1 s · Max level: 5
Builds Attack while active, faster than Swords Dance, without direct damage.
Base cooldown: 0.7 s · Max level: 5
No evolution listed
A short cone of dragon breath damages and slows enemies.
Base cooldown: 0.7 s · Max level: 5
An arcing strike damages enemies within close reach.
Base cooldown: 0.52 s · Max level: 5
Repeated spins hit enemies around the partner.
Base cooldown: 1.1 s · Max level: 5
Dragon Rage fires a beam, Dragon Breath uses a forward spray and Dragon Claw strikes nearby targets. Outrage repeatedly spins around the partner. Dragon Dance is a support move without an evolution; it should not be counted as a fifth damaging attack.
Watch for long beam attacks. Dodge sideways and stay clear of the hazardous pools.
13 legendary entries can use this arena. A dual-type legendary can use either type’s arena and keeps both types for damage matchups.
View the full Rift guideThe 67 entries include 54 partners and 13 legendaries. Each dual-type Pokémon counts once. Starter labels describe roster status, not immediate availability.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Check attack damage separately from the partner’s weather protection. The table shows modifiers from the checked implementation; a second type also determines protection.
| Weather | Attack damage of this type | Additional effect |
|---|---|---|
| Sandstorm | ×1 | Weather damage unless the partner also has Rock, Ground or Steel. |
| Snowfall | ×1 | Weather damage and up to 10% slower movement unless the partner has Ice as its other type. |
Multipliers shown at full weather intensity; they transition gradually as weather starts and ends. ×1 means no change to this attack type’s damage. Weather protection checks both of the partner’s types.
Against a single defending type: Dragon. Each advantage deals ×1.6. For a dual-type target, multiply both modifiers up to ×2.4.
A single-type partner takes ×1.6 from: Ice, Dragon, Fairy. A second type can change the result.
Reach maximum move level, obtain its card and choose the evolution when offered. Dragon Rage → Draco Meteor (Power); Dragon Breath → Dragon Pulse (Power); Dragon Claw → Dragon Rush (Power); Outrage → Dragon Darts (Vigor).
No. Upgrades modify cooldown. Charge time, duration and behavior also depend on the move; the listed base values come from the checked code and do not guarantee a final attack cadence.
Choose a partner and put what you have learned into practice.