Super effective
An advantageous matchup increases damage.
Understand the damage behind your build. Compare all 18 types, read the softened effectiveness rules and see how weather changes a run.
An advantageous matchup increases damage.
An unfavourable matchup reduces damage.
Immunities reduce damage instead of stopping it completely.
Multiply both type factors; the final multiplier cannot exceed 2.4.
Read across from the attacking type to the defending type. Hover, focus or tap a cell to highlight its row and column. The entire chart fits in the panel.
Select a matchup to see its multiplier.
These are the weather effects reported by the reference. Check the game for the current strength and duration of each effect.
Water gets a boost while Fire becomes weaker.
Fire gets a boost while Water becomes weaker.
Rock, Ground and Steel benefit; other types are weakened.
Weakened All other types
Ice benefits; other types can be weakened and slowed.
Weakened All other types
Movement slows down
Ghost, Fairy and Psychic receive a boost.
Offensive matchups below are against a single defending type.
Super effective ×1.6: None
Resisted ×0.6: Rock, Steel
Softened immunity ×0.3: Ghost
Super effective ×1.6: Grass, Ice, Bug, Steel
Resisted ×0.6: Fire, Water, Rock, Dragon
Softened immunity ×0.3: None
Super effective ×1.6: Fire, Ground, Rock
Resisted ×0.6: Water, Grass, Dragon
Softened immunity ×0.3: None
Super effective ×1.6: Water, Ground, Rock
Resisted ×0.6: Fire, Grass, Poison, Flying, Bug, Dragon, Steel
Softened immunity ×0.3: None
Super effective ×1.6: Water, Flying
Resisted ×0.6: Grass, Electric, Dragon
Softened immunity ×0.3: Ground
Super effective ×1.6: Grass, Ground, Flying, Dragon
Resisted ×0.6: Fire, Water, Ice, Steel
Softened immunity ×0.3: None
Super effective ×1.6: Normal, Ice, Rock, Dark, Steel
Resisted ×0.6: Poison, Flying, Psychic, Bug, Fairy
Softened immunity ×0.3: Ghost
Super effective ×1.6: Grass, Fairy
Resisted ×0.6: Poison, Ground, Rock, Ghost
Softened immunity ×0.3: Steel
Super effective ×1.6: Fire, Electric, Poison, Rock, Steel
Resisted ×0.6: Grass, Bug
Softened immunity ×0.3: Flying
Super effective ×1.6: Grass, Fighting, Bug
Resisted ×0.6: Electric, Rock, Steel
Softened immunity ×0.3: None
Super effective ×1.6: Fighting, Poison
Resisted ×0.6: Psychic, Steel
Softened immunity ×0.3: Dark
Super effective ×1.6: Grass, Psychic, Dark
Resisted ×0.6: Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy
Softened immunity ×0.3: None
Super effective ×1.6: Fire, Ice, Flying, Bug
Resisted ×0.6: Fighting, Ground, Steel
Softened immunity ×0.3: None
Super effective ×1.6: Psychic, Ghost
Resisted ×0.6: Dark
Softened immunity ×0.3: Normal
Super effective ×1.6: Dragon
Resisted ×0.6: Steel
Softened immunity ×0.3: Fairy
Super effective ×1.6: Psychic, Ghost
Resisted ×0.6: Fighting, Dark, Fairy
Softened immunity ×0.3: None
Super effective ×1.6: Ice, Rock, Fairy
Resisted ×0.6: Fire, Water, Electric, Steel
Softened immunity ×0.3: None
Super effective ×1.6: Fighting, Dragon, Dark
Resisted ×0.6: Fire, Poison, Steel
Softened immunity ×0.3: None
PokéSurvivor uses softer multipliers: ×1.6, ×0.6 and ×0.3. Use this chart for the game rather than the main-series ×2, ×0.5 and ×0 rules.
Yes. Multiply the two defending-type modifiers, then apply the ×2.4 maximum.
Weather can strengthen or weaken a type independently of its basic matchup. Read the current weather and move descriptions during your run.
Reference-reported data; game updates may change these rules.
Keep the type chart in mind as you choose a move and face the horde.