KNOW YOUR MATCHUPS

PokéSurvivor type chart:
matchups and weather

Understand the damage behind your build. Compare all 18 types, read the softened effectiveness rules and see how weather changes a run.

×1.6

Super effective

An advantageous matchup increases damage.

×0.6

Resisted

An unfavourable matchup reduces damage.

×0.3

Immunity softened

Immunities reduce damage instead of stopping it completely.

×2.4

Dual-type cap

Multiply both type factors; the final multiplier cannot exceed 2.4.

ATTACKING ↓ · DEFENDING →

The full 18 × 18 chart

Read across from the attacking type to the defending type. Hover, focus or tap a cell to highlight its row and column. The entire chart fits in the panel.

Green · ×1.6 effectiveRed · ×0.6 resistedPurple · ×0.3 immunity· neutral ×1
Damage multiplier for each attacking and defending type

Select a matchup to see its multiplier.

Using matchups in a run

  • Check your active move’s type, then compare it with the enemy’s type.
  • For two defending types, multiply the two factors. Water against Rock / Ground gives 1.6 × 1.6, capped at ×2.4.
  • A mixed matchup can balance out: Fire against Water / Grass gives 0.6 × 1.6 = ×0.96.
  • An immunity is a strong resistance here. Electric against Ground still deals ×0.3 damage.
  • Positioning, upgrades and weather matter alongside the chart. Follow current in-game descriptions when they differ.
THE MAP CHANGES THE MATCHUP

Weather and your build

These are the weather effects reported by the reference. Check the game for the current strength and duration of each effect.

Rain

Water gets a boost while Fire becomes weaker.

Boosted
Water
Weakened
Fire

Harsh sunlight

Fire gets a boost while Water becomes weaker.

Boosted
Fire
Weakened
Water

Sandstorm

Rock, Ground and Steel benefit; other types are weakened.

Boosted
RockGroundSteel

Weakened All other types

Snowfall

Ice benefits; other types can be weakened and slowed.

Boosted
Ice

Weakened All other types

Movement slows down

Fog

Ghost, Fairy and Psychic receive a boost.

Boosted
GhostFairyPsychic
FIND YOUR TYPE

All eighteen types

Offensive matchups below are against a single defending type.

Normal

Super effective ×1.6: None

Resisted ×0.6: Rock, Steel

Softened immunity ×0.3: Ghost

Fire

Super effective ×1.6: Grass, Ice, Bug, Steel

Resisted ×0.6: Fire, Water, Rock, Dragon

Softened immunity ×0.3: None

Water

Super effective ×1.6: Fire, Ground, Rock

Resisted ×0.6: Water, Grass, Dragon

Softened immunity ×0.3: None

Grass

Super effective ×1.6: Water, Ground, Rock

Resisted ×0.6: Fire, Grass, Poison, Flying, Bug, Dragon, Steel

Softened immunity ×0.3: None

Electric

Super effective ×1.6: Water, Flying

Resisted ×0.6: Grass, Electric, Dragon

Softened immunity ×0.3: Ground

Ice

Super effective ×1.6: Grass, Ground, Flying, Dragon

Resisted ×0.6: Fire, Water, Ice, Steel

Softened immunity ×0.3: None

Fighting

Super effective ×1.6: Normal, Ice, Rock, Dark, Steel

Resisted ×0.6: Poison, Flying, Psychic, Bug, Fairy

Softened immunity ×0.3: Ghost

Poison

Super effective ×1.6: Grass, Fairy

Resisted ×0.6: Poison, Ground, Rock, Ghost

Softened immunity ×0.3: Steel

Ground

Super effective ×1.6: Fire, Electric, Poison, Rock, Steel

Resisted ×0.6: Grass, Bug

Softened immunity ×0.3: Flying

Flying

Super effective ×1.6: Grass, Fighting, Bug

Resisted ×0.6: Electric, Rock, Steel

Softened immunity ×0.3: None

Psychic

Super effective ×1.6: Fighting, Poison

Resisted ×0.6: Psychic, Steel

Softened immunity ×0.3: Dark

Bug

Super effective ×1.6: Grass, Psychic, Dark

Resisted ×0.6: Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy

Softened immunity ×0.3: None

Rock

Super effective ×1.6: Fire, Ice, Flying, Bug

Resisted ×0.6: Fighting, Ground, Steel

Softened immunity ×0.3: None

Ghost

Super effective ×1.6: Psychic, Ghost

Resisted ×0.6: Dark

Softened immunity ×0.3: Normal

Dragon

Super effective ×1.6: Dragon

Resisted ×0.6: Steel

Softened immunity ×0.3: Fairy

Dark

Super effective ×1.6: Psychic, Ghost

Resisted ×0.6: Fighting, Dark, Fairy

Softened immunity ×0.3: None

Steel

Super effective ×1.6: Ice, Rock, Fairy

Resisted ×0.6: Fire, Water, Electric, Steel

Softened immunity ×0.3: None

Fairy

Super effective ×1.6: Fighting, Dragon, Dark

Resisted ×0.6: Fire, Poison, Steel

Softened immunity ×0.3: None

Type chart questions

Are these the usual Pokémon damage multipliers?

PokéSurvivor uses softer multipliers: ×1.6, ×0.6 and ×0.3. Use this chart for the game rather than the main-series ×2, ×0.5 and ×0 rules.

Do dual types stack?

Yes. Multiply the two defending-type modifiers, then apply the ×2.4 maximum.

Can weather change the result?

Weather can strengthen or weaken a type independently of its basic matchup. Read the current weather and move descriptions during your run.

Reference-reported data; game updates may change these rules.

PUT THE BASICS INTO PRACTICE

Ready for your next run?

Keep the type chart in mind as you choose a move and face the horde.

Open the game