Water Gun
ProjectileFires a water projectile that can travel through targets.
Water attacks hit Fire, Ground and Rock for extra damage. Compare matchups, choose between piercing shots, slowing bubbles and a beam, and explore the Water roster and Sea Grotto encounters.
Water deals ×1.6 to Fire, Ground and Rock, but ×0.6 to Water, Grass and Dragon. These are the matchups against a single defending type.
A pure Water partner takes ×1.6 from Grass and Electric. Fire, Water, Ice and Steel attacks deal ×0.6. Check a partner’s second type before applying these values.
Water Gun, Bubble, Hydro Pump and Bubble Beam can evolve. Aqua Ring improves health regeneration without dealing direct damage and has no listed evolution. Each partner’s move pool determines which options it can learn.
Fires a water projectile that can travel through targets.
Sends out bubbles that slow enemies on contact.
Fires a powerful water beam along a lane at a slower pace.
Increases health regeneration without dealing direct damage.
No evolution listed
Sprays slowing bubbles across a short cone.
Water Gun sends a piercing projectile through targets. Bubble spreads slowing bubbles, while Bubble Beam delivers them in a short cone. Hydro Pump fires a powerful beam at a slower pace. Aqua Ring supports recovery, so pair it with a damaging move rather than counting it as an attack.
Water slows you down. Circle in short loops to stay in range without crossing the pools.
Eight legendaries can use Sea Grotto. Suicune, Kyogre, Phione and Manaphy are pure Water in this roster. Palkia, Keldeo, Volcanion and Tapu Fini have a second type and can also use its arena. They keep both types for damage matchups.
View the full Rift guideThese 141 partners and the eight legendaries above make up the 149 Water entries. Dual-type Pokémon count once. Starter labels describe roster status, not immediate availability.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Rain boosts Water and weakens Fire; harsh sunlight boosts Fire and weakens Water. The official guide treats weather separately from type matchups, so a favourable type matchup does not remove the need to check conditions.
Water deals ×1.6 to a single Fire, Ground or Rock type. Two defending types multiply together, with a maximum of ×2.4.
Pure Water takes ×1.6 from Grass and Electric. A second type can change the result: Electric against Water / Ground is ×0.48 under the softened immunity rule.
Water Gun evolves into Scald with Power; Bubble into Surf with Sprint; Hydro Pump into Hydro Cannon with Power; Bubble Beam into Aqua Tail with Power. Aqua Ring has no listed evolution.
No. Aqua Ring increases health regeneration. It is a support move, not an additional source of Water damage.
Choose a partner and put what you have learned into practice.