PLAN YOUR NEXT RUN

PokéSurvivor builds

Choose a partner and follow a route from its real starting attack to a linked move group. Compare 15 plans with evolution cards, alternative held items and decisions for runs where pieces are missing.

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Priorities are editorial advice based on current game rules. Adapt the plan to the cards, items and Rift opportunities that actually appear.

Choose the partner you want to build

The first seven routes begin with starter partners. The others assume you already own the Pokémon.

Build around your available moves and upgrades

01

Keep a working damage move active

Moves in separate slots do not all fire together. Selecting a support move can stop damage output; check the active slot after learning something new.

02

Check the actual move pool

The normal learn pool combines your partner’s types with Normal moves. Special openings exist, such as Psyduck’s Confusion; they do not grant that type’s entire move pool.

03

Separate physical and special damage

Swords Dance and Dragon Dance raise physical Attack. Nasty Plot raises Special Attack. Projectile behavior or an impressive name does not determine the category; check the move itself.

04

Finish each evolution separately

Reach move level 5, obtain its required card during the run and select the gold offer. Neither a held item nor a permanent upgrade replaces that prerequisite.

05

Count the Bonds you actually need

A pair takes one Bond; three moves in a group take two; four take three. Finish a partly fused group before starting another one.

06

Fix the weakness in the current run

If damage no longer clears space, strengthen the active attack. If paths are closing or health is falling, movement, healing and defense may help more than another piece of the final plan.

Four ways to organize your decisions

Ranged damage and close coverage

A projectile or beam keeps pressure on enemies along a clear route. An orbit, aura or support move can add coverage after fusion, but an inactive slot does not protect you.

Melee with defensive support

Work around the edge of a pack instead of entering its center. Active melee reduces ordinary received damage, but attack warnings and resistant targets still matter.

Crowd control and type coverage

Choose slows, returning attacks, chains or area damage for the space you need. Discharge requires an Electric pool and Bulldoze a Ground pool: high HP alone does not grant either move.

Co-op and advanced groups

Slowing attacks can create routes to downed teammates. Coordinate movement and coverage; your partner must be able to learn every attack, and two groups need their own fusions.

Run cards, held items and permanent upgrades

These are three different decisions. Plan the attack’s recipe first, then compare what each available choice solves.

SystemWhere it comes fromWhat to check
Run cardsLevel-up offersThe prerequisite for each evolution; not every move uses Power. These cards also apply their immediate stat benefits.
Held itemsChests and defeated bossesOnly one at a time. Leftovers offers recovery, Quick Claw reduces cooldown and Choice Band adds damage at the cost of switching moves.
Permanent upgradesPokéCoins, for each partnerInvest in damage, health or mobility according to the problem. Repertoire changes the opening; Ban and Card reroll shape choices without guaranteeing them.
Read the progression guide →

PokéSurvivor build questions

Is there one build that is always best?

No route guarantees the result. Your partner, matchups, offers and room to move change which choice is useful. Treat these guides as adaptable routes.

Can I combine moves of any type?

No. The usual pool combines your partner’s types and Normal, with specific starting exceptions. These guides check each piece; do not transfer a combination to another Pokémon without checking its pool.

Does learning several attacks make them all active?

Only the selected slot operates. Bonds let linked moves activate from that slot; other groups still wait until selected.

Why replace Swords Dance with Nasty Plot in an older build?

The current rule separates physical and special damage. Nasty Plot supports special attacks; Swords Dance does not boost them even when an older recommendation includes it.

Game data & sources

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

Keep planning your run

PUT THE BASICS INTO PRACTICE

Ready for your next run?

Choose a partner and put what you have learned into practice.

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