Leftovers
Recovers 1.5% of HP per second.
Start Marshadow with Karate Chop, then add Shadow Ball and Harden through two earned Bonds. The result mixes physical Fighting strikes with special Ghost projectiles instead of treating both attacks as the same damage category.
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These pieces form the target group. Evolutions and fusions are earned during the run, rather than assumed at the opening.
| Move | Type and category | Evolution | Run card |
|---|---|---|---|
| Karate Chop | Fighting · Physical | Close Combat | Power |
| Shadow Ball | Ghost · Special | Phantom Force | Reflexes |
| Harden | Normal · Support | No evolution | No recipe required |
Each evolving attack needs level 5, its required run card and its own gold evolution choice. When two recipes share a card, one obtained card can meet both prerequisites; it does not automatically evolve both attacks.
Check all move evolution recipes →Keep Karate Chop active and improve its ability to clear enemies before searching for every support piece.
This route assumes you already own Marshadow. Check its Alola collection before planning the run.
Karate Chop → Close Combat (Power); Shadow Ball → Phantom Force (Reflexes).
Prioritize the attack handling your current pressure. Permanent upgrades and held items do not replace the evolution card obtained in that run.
Karate Chop + Shadow Ball + Harden.
Join Karate Chop and Shadow Ball with the first Bond. Add each remaining move with another Bond. Keep that group selected: separate slots do not attack simultaneously.
Approach the edge of a group rather than walking into its center. Use the ranged component to maintain pressure across open ground while leaving enough space for the melee attack and your next dodge.
Marshadow’s physical multiplier is higher than its special multiplier. Shadow Ball adds coverage, not equal scaling. Normal targets heavily reduce Ghost damage, while Ghost targets heavily reduce Fighting damage.
Recovers 1.5% of HP per second.
Recovers health through damage dealt.
Leftovers gives recovery independent of landed attacks. Shell Bell ties recovery to damage dealt, so its usefulness falls when resistant targets or poor positioning reduce your hits.
Items are found in chests and from defeated bosses. You can hold only one; finding an alternative means choosing between them, and the recommended drop is not guaranteed.
These are game base values before account upgrades and run cards. They are not a DPS measurement and do not include target defenses, type matchups or actual landed hits.
Its default opening is Karate Chop. The Starting move upgrade can change a configured opening; this guide describes the default.
2 to combine the 3 planned moves in one group. You can play before completing it, but only the selected slot is active.
Power, Reflexes. Each attack must reach level 5 and receive its own gold offer. The support moves in this route do not evolve.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Choose a partner and put what you have learned into practice.