PARTNER BUILD GUIDE

Squirtle build: Water Gun and sustained recovery

Build from Squirtle’s Water Gun toward Scald, then link Aqua Ring after a Rift victory. The aim is to keep dealing ranged damage while the active group develops regeneration.

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Squirtle
Water Gun
Default starting move
1
Bonds for the planned group
2
Moves in the finished group
Starter
Partner availability

Moves, damage categories and recipes

These pieces form the target group. Evolutions and fusions are earned during the run, rather than assumed at the opening.

MoveType and categoryEvolutionRun card
Water GunWater · SpecialScaldPower
Aqua RingWater · SupportNo evolutionNo recipe required

Each evolving attack needs level 5, its required run card and its own gold evolution choice. When two recipes share a card, one obtained card can meet both prerequisites; it does not automatically evolve both attacks.

Check all move evolution recipes →

From the opening to the completed group

  1. Start with the real opening: Water Gun

    Keep Water Gun active and improve its ability to clear enemies before searching for every support piece.

    This partner is among the starter choices.

  2. Develop the attacks and their recipes

    Water Gun → Scald (Power).

    Prioritize the attack handling your current pressure. Permanent upgrades and held items do not replace the evolution card obtained in that run.

  3. Form the group with 1 earned Bonds

    Water Gun + Aqua Ring.

    Join Water Gun and Aqua Ring with the first Bond. Keep that group selected: separate slots do not attack simultaneously.

Positioning and combat decisions

Draw enemies along an open lane so the piercing jet can meet several pursuers. Treat recovery as room to recover from a mistake, not permission to stand inside an attack marker.

The main tradeoff

Aqua Ring is a support move and deals no damage by itself. Sun weakens Water attacks, and a recovery item cannot compensate for a permanently blocked escape route.

One held item: compare the benefit

IF FOUND

Leftovers

Recovers 1.5% of HP per second.

ALTERNATIVE

Quick Claw

20% less cooldown on all moves.

Leftovers provides recovery without selecting a support-only slot. Quick Claw is an alternative when clearing enemies sooner would create more safe space.

Items are found in chests and from defeated bosses. You can hold only one; finding an alternative means choosing between them, and the recommended drop is not guaranteed.

Base stats and permanent upgrades

90
Base HP
×0.96
Physical Attack
×0.97
Special Attack
96
Base movement speed

These are game base values before account upgrades and run cards. They are not a DPS measurement and do not include target defenses, type matchups or actual landed hits.

  • Permanent upgrades belong to each Pokémon; investing in another partner does not strengthen this one.
  • Strength and Vitality help damage and health; Reflexes and Stride support frequency and movement. Prioritize the problem limiting your next attempt.
  • Ban and Card reroll can shape offers, but do not guarantee a particular card sequence.
Separate permanent upgrades from run effects →

Squirtle build questions

Which move does Squirtle start with?

Its default opening is Water Gun. The Starting move upgrade can change a configured opening; this guide describes the default.

How many Bonds does this build need?

1 to combine the 2 planned moves in one group. You can play before completing it, but only the selected slot is active.

Which cards unlock its evolutions?

Power. Each attack must reach level 5 and receive its own gold offer. The support moves in this route do not evolve.

Game data & sources

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

PUT THE BASICS INTO PRACTICE

Ready for your next run?

Choose a partner and put what you have learned into practice.

Open the game