Leftovers
Recovers 1.5% of HP per second.
Kartana starts with Vine Whip, not Metal Claw. Establish the Grass attack before adding Steel coverage, then use two earned Bonds to keep both melee moves and Harden in one active group.
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These pieces form the target group. Evolutions and fusions are earned during the run, rather than assumed at the opening.
| Move | Type and category | Evolution | Run card |
|---|---|---|---|
| Vine Whip | Grass · Physical | Power Whip | Power |
| Metal Claw | Steel · Physical | Iron Head | Power |
| Harden | Normal · Support | No evolution | No recipe required |
Each evolving attack needs level 5, its required run card and its own gold evolution choice. When two recipes share a card, one obtained card can meet both prerequisites; it does not automatically evolve both attacks.
Check all move evolution recipes →Keep Vine Whip active and improve its ability to clear enemies before searching for every support piece.
This route assumes you already own Kartana. Check its Alola collection before planning the run.
Vine Whip → Power Whip (Power); Metal Claw → Iron Head (Power).
Prioritize the attack handling your current pressure. Permanent upgrades and held items do not replace the evolution card obtained in that run.
Vine Whip + Metal Claw + Harden.
Join Vine Whip and Metal Claw with the first Bond. Add each remaining move with another Bond. Keep that group selected: separate slots do not attack simultaneously.
Use pack edges and take a health-restoring choice when repeated contact makes the next engagement unsafe. The high physical attack multiplier helps damage, but the 97 base HP leaves limited room for mistakes.
Grass and Steel both lose damage against Fire. Steel coverage is not a Fire counter, and two evolved melee attacks still require space to approach safely.
Recovers 1.5% of HP per second.
Adds 20% damage reduction.
Leftovers restores health; Assault Vest favors damage reduction instead. Life Orb’s health cost is a real tradeoff on this low-HP opening, so it is not the default recommendation.
Items are found in chests and from defeated bosses. You can hold only one; finding an alternative means choosing between them, and the recommended drop is not guaranteed.
These are game base values before account upgrades and run cards. They are not a DPS measurement and do not include target defenses, type matchups or actual landed hits.
Its default opening is Vine Whip. The Starting move upgrade can change a configured opening; this guide describes the default.
2 to combine the 3 planned moves in one group. You can play before completing it, but only the selected slot is active.
Power. Each attack must reach level 5 and receive its own gold offer. The support moves in this route do not evolve.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Choose a partner and put what you have learned into practice.