PARTNER BUILD GUIDE

Kartana build: Grass and Steel melee with a small HP reserve

Kartana starts with Vine Whip, not Metal Claw. Establish the Grass attack before adding Steel coverage, then use two earned Bonds to keep both melee moves and Harden in one active group.

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Kartana
Vine Whip
Default starting move
2
Bonds for the planned group
3
Moves in the finished group
Unlock first
Partner availability

Moves, damage categories and recipes

These pieces form the target group. Evolutions and fusions are earned during the run, rather than assumed at the opening.

MoveType and categoryEvolutionRun card
Vine WhipGrass · PhysicalPower WhipPower
Metal ClawSteel · PhysicalIron HeadPower
HardenNormal · SupportNo evolutionNo recipe required

Each evolving attack needs level 5, its required run card and its own gold evolution choice. When two recipes share a card, one obtained card can meet both prerequisites; it does not automatically evolve both attacks.

Check all move evolution recipes →

From the opening to the completed group

  1. Start with the real opening: Vine Whip

    Keep Vine Whip active and improve its ability to clear enemies before searching for every support piece.

    This route assumes you already own Kartana. Check its Alola collection before planning the run.

  2. Develop the attacks and their recipes

    Vine Whip → Power Whip (Power); Metal Claw → Iron Head (Power).

    Prioritize the attack handling your current pressure. Permanent upgrades and held items do not replace the evolution card obtained in that run.

  3. Form the group with 2 earned Bonds

    Vine Whip + Metal Claw + Harden.

    Join Vine Whip and Metal Claw with the first Bond. Add each remaining move with another Bond. Keep that group selected: separate slots do not attack simultaneously.

Positioning and combat decisions

Use pack edges and take a health-restoring choice when repeated contact makes the next engagement unsafe. The high physical attack multiplier helps damage, but the 97 base HP leaves limited room for mistakes.

The main tradeoff

Grass and Steel both lose damage against Fire. Steel coverage is not a Fire counter, and two evolved melee attacks still require space to approach safely.

One held item: compare the benefit

IF FOUND

Leftovers

Recovers 1.5% of HP per second.

ALTERNATIVE

Assault Vest

Adds 20% damage reduction.

Leftovers restores health; Assault Vest favors damage reduction instead. Life Orb’s health cost is a real tradeoff on this low-HP opening, so it is not the default recommendation.

Items are found in chests and from defeated bosses. You can hold only one; finding an alternative means choosing between them, and the recommended drop is not guaranteed.

Base stats and permanent upgrades

97
Base HP
×1.70
Physical Attack
×1.02
Special Attack
124
Base movement speed

These are game base values before account upgrades and run cards. They are not a DPS measurement and do not include target defenses, type matchups or actual landed hits.

  • Permanent upgrades belong to each Pokémon; investing in another partner does not strengthen this one.
  • Strength and Vitality help damage and health; Reflexes and Stride support frequency and movement. Prioritize the problem limiting your next attempt.
  • Ban and Card reroll can shape offers, but do not guarantee a particular card sequence.
Separate permanent upgrades from run effects →

Kartana build questions

Which move does Kartana start with?

Its default opening is Vine Whip. The Starting move upgrade can change a configured opening; this guide describes the default.

How many Bonds does this build need?

2 to combine the 3 planned moves in one group. You can play before completing it, but only the selected slot is active.

Which cards unlock its evolutions?

Power. Each attack must reach level 5 and receive its own gold offer. The support moves in this route do not evolve.

Game data & sources

Sprites: PMD SpriteCollab · CC BY-NC 4.0.

PUT THE BASICS INTO PRACTICE

Ready for your next run?

Choose a partner and put what you have learned into practice.

Open the game