Leftovers
Recovers 1.5% of HP per second.
Develop Turtwig’s Vine Whip first, then build a group with Petal Blizzard, Swords Dance and Harden. Three earned Bonds complete this mixed-damage route; each attacking move still needs its own evolution choice.
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These pieces form the target group. Evolutions and fusions are earned during the run, rather than assumed at the opening.
| Move | Type and category | Evolution | Run card |
|---|---|---|---|
| Vine Whip | Grass · Physical | Power Whip | Power |
| Petal Blizzard | Grass · Special | Petal Dance | Synthesis |
| Swords Dance | Normal · Support | No evolution | No recipe required |
| Harden | Normal · Support | No evolution | No recipe required |
Each evolving attack needs level 5, its required run card and its own gold evolution choice. When two recipes share a card, one obtained card can meet both prerequisites; it does not automatically evolve both attacks.
Check all move evolution recipes →Keep Vine Whip active and improve its ability to clear enemies before searching for every support piece.
This partner is among the starter choices.
Vine Whip → Power Whip (Power); Petal Blizzard → Petal Dance (Synthesis).
Prioritize the attack handling your current pressure. Permanent upgrades and held items do not replace the evolution card obtained in that run.
Vine Whip + Petal Blizzard + Swords Dance + Harden.
Join Vine Whip and Petal Blizzard with the first Bond. Add each remaining move with another Bond. Keep that group selected: separate slots do not attack simultaneously.
Work around the pack’s edge so the whip and orbit cover approaching enemies without trapping you in the middle. Turtwig’s low starting speed makes preserving the next exit especially important.
Swords Dance improves physical Vine Whip, not special Petal Blizzard. Power Whip and Petal Dance use different prerequisite cards. A full defensive group still cannot cancel Arceus’s late-run threat.
Recovers 1.5% of HP per second.
Adds 20% damage reduction.
Leftovers favors recovery on a slower partner. Assault Vest can help with ordinary incoming damage, but replaces the healing item rather than adding another equipment slot.
Items are found in chests and from defeated bosses. You can hold only one; finding an alternative means choosing between them, and the recommended drop is not guaranteed.
Prioritize the Bonds you can earn while ordinary rifts remain available. The current Rift system stops offering new portals near minute 28; the Judgment phase begins around minute 30 after blocking interactions end. Arceus is invincible: keep an escape route and address the other enemies instead of trying to finish it with damage.
These are game base values before account upgrades and run cards. They are not a DPS measurement and do not include target defenses, type matchups or actual landed hits.
Its default opening is Vine Whip. The Starting move upgrade can change a configured opening; this guide describes the default.
3 to combine the 4 planned moves in one group. You can play before completing it, but only the selected slot is active.
Power, Synthesis. Each attack must reach level 5 and receive its own gold offer. The support moves in this route do not evolve.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Choose a partner and put what you have learned into practice.