Leftovers
Recovers 1.5% of HP per second.
Lucario starts with Karate Chop, then learns Aura Sphere for this special-damage route. The planned group combines Aura Sphere, Flash Cannon, Nasty Plot and Harden and takes three earned Bonds to complete.
Last verified ·
These pieces form the target group. Evolutions and fusions are earned during the run, rather than assumed at the opening.
| Move | Type and category | Evolution | Run card |
|---|---|---|---|
| Aura Sphere | Fighting · Special | Focus Blast | Reflexes |
| Flash Cannon | Steel · Special | Steel Beam | Armor |
| Nasty Plot | Normal · Support | No evolution | No recipe required |
| Harden | Normal · Support | No evolution | No recipe required |
Each evolving attack needs level 5, its required run card and its own gold evolution choice. When two recipes share a card, one obtained card can meet both prerequisites; it does not automatically evolve both attacks.
Check all move evolution recipes →The default move is Karate Chop. Learn Aura Sphere when offered; do not assume the build’s main attack is available immediately.
This route assumes you already own Lucario. Check its Sinnoh collection before planning the run.
Aura Sphere → Focus Blast (Reflexes); Flash Cannon → Steel Beam (Armor).
Prioritize the attack handling your current pressure. Permanent upgrades and held items do not replace the evolution card obtained in that run.
Aura Sphere + Flash Cannon + Nasty Plot + Harden.
Join Aura Sphere and Flash Cannon with the first Bond. Add each remaining move with another Bond. Keep that group selected: separate slots do not attack simultaneously.
Keep Karate Chop working until Aura Sphere is actually offered. Develop the ranged attack before filling slots with supports, and move out of warning zones even while checking which group is active.
Aura Sphere needs Reflexes for Focus Blast, while Flash Cannon needs Armor for Steel Beam. Nasty Plot supports both special attacks; Swords Dance would instead support physical moves such as Karate Chop or Substitute.
Recovers 1.5% of HP per second.
20% less cooldown on all moves.
Leftovers supports assembly and Quick Claw supports attack frequency. Choice Band conflicts with a plan that deliberately switches between separate attack and support groups.
Items are found in chests and from defeated bosses. You can hold only one; finding an alternative means choosing between them, and the recommended drop is not guaranteed.
The advanced reference separates Aura Sphere, Flash Cannon, Substitute and Karate Chop from Nasty Plot and Harden. Forming the four-move attack group uses three fusions; pairing the two supports uses another. Complete the partially filled group before starting a new one. This four-Bond, six-move variant also mixes physical and special attacks, so Nasty Plot does not strengthen every component. It is an optional switching exercise, not the required opening.
These are game base values before account upgrades and run cards. They are not a DPS measurement and do not include target defenses, type matchups or actual landed hits.
Its default opening is Karate Chop. The Starting move upgrade can change a configured opening; this guide describes the default.
3 to combine the 4 planned moves in one group. You can play before completing it, but only the selected slot is active.
Reflexes, Armor. Each attack must reach level 5 and receive its own gold offer. The support moves in this route do not evolve.
Sprites: PMD SpriteCollab · CC BY-NC 4.0.
Choose a partner and put what you have learned into practice.